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Subcorneal Hematomas in Excessive Video Game Play
Case Report
A 19-year-old man was admitted to our hospital to begin treatment for acute myeloid leukemia that had been diagnosed 2 days prior. Three days after completing a 10-day regimen of induction chemotherapy, he developed bilateral, well-demarcated erythematous patches on the palmar surfaces of the proximal phalanges of the third, fourth, and fifth fingers (Figure 1) and 2 patches on the right palm. The patient was referred to dermatology for evaluation. He recalled no trauma to these sites although he reported pushing his intravenous pole with the right hand when walking. Of note, he had become neutropenic and thrombocytopenic following chemotherapy
On physical examination, the patches measured 1- to 1.5-cm in diameter and were mildly tender to palpation. The 2 patches on the right palm were much smaller than those on the fingers but were otherwise similar in appearance.
A punch biopsy of the erythematous lesion on the left third digit was performed. Histologic examination revealed extensive epidermal denudation associated with vascular proliferation and congestion as well as hemorrhage and a sparse lymphocytic infiltrate (Figures 2–4). There was no evidence of a leukemic infiltrate, and stains for fungal elements and bacteria were negative. Eccrine ducts appeared normal with no evidence of necrosis or metaplasia. These findings were suggestive of a frictional etiology.
Due to the distribution of the skin lesions on the hands, it was suspected that the source of friction was a video game controller. Although the patient denied playing video games since his admission to the hospital, he reported heavy video game use during the weeks prior to admission. We postulated that the thrombocytopenia the patient developed following chemotherapy along with prior friction injury sustained from heavy video game play led to traumatic subcorneal hemorrhage on the hands at the points of contact with the video game controller (Figure 5). The subcorneal hematomas resolved completely over the next 2 months during which the patient abstained from video game play.
This case demonstrates the importance of obtaining a detailed patient history, as our patient’s history of video game play prior to hospitalization proved to be of major diagnostic importance. Although the location, distribution, and well-demarcated nature of the patient’s lesions suggested an external source of trauma and biopsy definitively ruled out leukemia cutis, Sweet syndrome, and eccrine hidradenitis,1 the final diagnosis of traumatic subcorneal hematomas was only possible with specific knowledge of the patient’s video game controller use.
Comment
History of video game play has been key to the diagnosis of a variety of cutaneous lesions documented in the medical literature. Robertson et al2 attributed a similar case of traumatic subcorneal hematomas of the hands in an otherwise healthy 16-year-old boy to excessive use of a video game controller. Similarly, Kasraee et al3 attributed a case of idiopathic eccrine hidradenitis in an otherwise healthy 12-year-old girl to excessive video game use. In both of these reported cases, bilateral skin lesions on the palms of the hands appeared acutely in a pattern consistent with the points of contact of a video game controller. Excessive video game play has also been associated with unilateral dermatologic lesions on the hands, such as knuckle pads,4 onycholysis,5 friction blisters,6 pressure ulcers,7 and hemorrhagic lesions.5,6,8
Video game–related pathologies are not limited to the skin and have been implicated in a variety of clinical presentations. In 1987, Osterman et al9 published an early account of repetitive strain injury (RSI) related to video game use in which the investigators reported 2 cases of video game–related volar flexor tenosynovitis (or trigger finger), which they termed “joystick digit.” Since that time, video game play has greatly evolved along with the types and nature of RSI cases reported in the medical literature. In 1990, Brasington10 described acute tendinopathy of the extensor pollicis longus tendon caused by excessive video game play, which was termed “Nintendinitis.” This term has since been used in reference to any video game–related RSI and reports have increased over time, likely due to the proliferation of an increasing array of video game systems.5,11-16 In recent years, a number of traumatic injuries including fractures, joint dislocations, head injuries, hemothorax, and lacerations have been attributed to interactive gaming systems.6,11,17-20 In rare cases, video game play also has been associated with enuresis,21 encopresis,22 and epilepsy.23
According to a 2011 report from the Entertainment Software Association, women over the age of 18 years now represent a greater proportion of the video game–playing population than boys aged 17 years and younger.24 This same report also noted that the average video game player is 35 years old; 44% of all players are female; and 27% of Americans over the age of 50 years play video games. This shifting demographic data, including the fact that 80% of American households reportedly play video games, reveals the expanding depth and breadth of the market.24 However, the pediatric population is still a high-volume player demographic. Average time per session peaks between 10 to 12 years of age and then falls through the teenage and adults years.24 Hence, the pediatric population is at high risk for clinical pathology because of the increased repetitive movements associated with video game play. Overall, cognizance of the popularity of video games and related pathologies can be an asset for dermatologists who evaluate pediatric patients.
1. Bolognia J, Jorizzo J, Rapini R, eds. Dermatology. 2nd ed. Edinburgh, Scotland: Elsevier Health Sciences UK; 2007.
2. Robertson SJ, Leonard J, Chamberlain AJ. PlayStation purpura. Australas J Dermatol. 2010;51:220-222.
3. Kasraee B, Masouyé I, Piguet V. PlayStation palmar hidradenitis. Br J Dermatol. 2009;160:892-894.
4. Rushing ME, Sheehan DJ, Davis LS. Video game induced knuckle pad. Pediatr Dermatol. 2006;23:455-457.
5. Bakos RM, Bakos L. Use of dermoscopy to visualize punctate hemorrhages and onycholysis in “playstation thumb.” Arch Dermatol. 2006;142:1664-1665.
6. Wood DJ. The “How!” sign—a central palmar blister induced by overplaying on a Nintendo console. Arch Dis Child. 2001;84:288.
7. Koh TH. Ulcerative “nintendinitis”: a new kind of repetitive strain injury. Med J Aust. 2000;173:671.
8. Bernabeu-Wittel J, Domínguez-Cruz J, Zulueta T, et al. Hemorrhagic parallel-ridge pattern on dermoscopy in “Playstation fingertip.” J Am Acad Dermatol. 2011;65:238-239.
9. Osterman AL, Weinberg P, Miller G. Joystick digit. JAMA. 1987;257:782.
10. Brasington R. Nintendinitis. N Engl J Med. 1990;322:1473-1474.
11. Sparks DA, Coughlin LM, Chase DM. Did too much Wii cause your patient’s injury? J Fam Pract. 2011;60:404-409.
12. Bright DA, Bringhurst DC. Nintendo elbow. West J Med. 1992;156:667-668.
13. Vaidya HJ. Playstation thumb. Lancet. 2004;363:1080.
14. Bonis J. Acute Wiiitis. N Engl J Med. 2007;356:2431-2432.
15. Boehm KM, Pugh A. A new variant of Wiiitis [published online ahead of print June 13, 2008]. J Emerg Med. 2009;36:80.
16. Beddy P, Dunne R, de Blacam C. Achilles wiiitis. AJR Am J Roentgenol. 2009;192:W79.
17. Eley KA. A Wii fracture. N Engl J Med. 2010;362:473-474.
18. Wells JJ. An 8-year-old girl presented to the ER after accidentally being hit by a Wii remote control swung by her brother. J Trauma. 2008;65:1203.
19. Fysh T, Thompson JF. A Wii problem. J R Soc Med. 2009;102:502.
20. George AJ. Musculo-ske Wii tal medicine. Injury. 2012;43:390-391.
21. Schink JC. Nintendo enuresis. Am J Dis Child. 1991;145:1094.
22. Corkery JC. Nintendo power. Am J Dis Child. 1990;144:959.
23. Hart EJ. Nintendo epilepsy. N Engl J Med. 1990;322:1473.
24. Entertainment Software Association. 2015 sales, demographic, and usage data. essential facts about the computer and video game industry. Entertainment Software Association Web site. http://www.theesa.com/wp-content/uploads/2015/04/ESA-Essential-Facts-2015.pdf. Accessed October 16, 2015.
Case Report
A 19-year-old man was admitted to our hospital to begin treatment for acute myeloid leukemia that had been diagnosed 2 days prior. Three days after completing a 10-day regimen of induction chemotherapy, he developed bilateral, well-demarcated erythematous patches on the palmar surfaces of the proximal phalanges of the third, fourth, and fifth fingers (Figure 1) and 2 patches on the right palm. The patient was referred to dermatology for evaluation. He recalled no trauma to these sites although he reported pushing his intravenous pole with the right hand when walking. Of note, he had become neutropenic and thrombocytopenic following chemotherapy
On physical examination, the patches measured 1- to 1.5-cm in diameter and were mildly tender to palpation. The 2 patches on the right palm were much smaller than those on the fingers but were otherwise similar in appearance.
A punch biopsy of the erythematous lesion on the left third digit was performed. Histologic examination revealed extensive epidermal denudation associated with vascular proliferation and congestion as well as hemorrhage and a sparse lymphocytic infiltrate (Figures 2–4). There was no evidence of a leukemic infiltrate, and stains for fungal elements and bacteria were negative. Eccrine ducts appeared normal with no evidence of necrosis or metaplasia. These findings were suggestive of a frictional etiology.
Due to the distribution of the skin lesions on the hands, it was suspected that the source of friction was a video game controller. Although the patient denied playing video games since his admission to the hospital, he reported heavy video game use during the weeks prior to admission. We postulated that the thrombocytopenia the patient developed following chemotherapy along with prior friction injury sustained from heavy video game play led to traumatic subcorneal hemorrhage on the hands at the points of contact with the video game controller (Figure 5). The subcorneal hematomas resolved completely over the next 2 months during which the patient abstained from video game play.
This case demonstrates the importance of obtaining a detailed patient history, as our patient’s history of video game play prior to hospitalization proved to be of major diagnostic importance. Although the location, distribution, and well-demarcated nature of the patient’s lesions suggested an external source of trauma and biopsy definitively ruled out leukemia cutis, Sweet syndrome, and eccrine hidradenitis,1 the final diagnosis of traumatic subcorneal hematomas was only possible with specific knowledge of the patient’s video game controller use.
Comment
History of video game play has been key to the diagnosis of a variety of cutaneous lesions documented in the medical literature. Robertson et al2 attributed a similar case of traumatic subcorneal hematomas of the hands in an otherwise healthy 16-year-old boy to excessive use of a video game controller. Similarly, Kasraee et al3 attributed a case of idiopathic eccrine hidradenitis in an otherwise healthy 12-year-old girl to excessive video game use. In both of these reported cases, bilateral skin lesions on the palms of the hands appeared acutely in a pattern consistent with the points of contact of a video game controller. Excessive video game play has also been associated with unilateral dermatologic lesions on the hands, such as knuckle pads,4 onycholysis,5 friction blisters,6 pressure ulcers,7 and hemorrhagic lesions.5,6,8
Video game–related pathologies are not limited to the skin and have been implicated in a variety of clinical presentations. In 1987, Osterman et al9 published an early account of repetitive strain injury (RSI) related to video game use in which the investigators reported 2 cases of video game–related volar flexor tenosynovitis (or trigger finger), which they termed “joystick digit.” Since that time, video game play has greatly evolved along with the types and nature of RSI cases reported in the medical literature. In 1990, Brasington10 described acute tendinopathy of the extensor pollicis longus tendon caused by excessive video game play, which was termed “Nintendinitis.” This term has since been used in reference to any video game–related RSI and reports have increased over time, likely due to the proliferation of an increasing array of video game systems.5,11-16 In recent years, a number of traumatic injuries including fractures, joint dislocations, head injuries, hemothorax, and lacerations have been attributed to interactive gaming systems.6,11,17-20 In rare cases, video game play also has been associated with enuresis,21 encopresis,22 and epilepsy.23
According to a 2011 report from the Entertainment Software Association, women over the age of 18 years now represent a greater proportion of the video game–playing population than boys aged 17 years and younger.24 This same report also noted that the average video game player is 35 years old; 44% of all players are female; and 27% of Americans over the age of 50 years play video games. This shifting demographic data, including the fact that 80% of American households reportedly play video games, reveals the expanding depth and breadth of the market.24 However, the pediatric population is still a high-volume player demographic. Average time per session peaks between 10 to 12 years of age and then falls through the teenage and adults years.24 Hence, the pediatric population is at high risk for clinical pathology because of the increased repetitive movements associated with video game play. Overall, cognizance of the popularity of video games and related pathologies can be an asset for dermatologists who evaluate pediatric patients.
Case Report
A 19-year-old man was admitted to our hospital to begin treatment for acute myeloid leukemia that had been diagnosed 2 days prior. Three days after completing a 10-day regimen of induction chemotherapy, he developed bilateral, well-demarcated erythematous patches on the palmar surfaces of the proximal phalanges of the third, fourth, and fifth fingers (Figure 1) and 2 patches on the right palm. The patient was referred to dermatology for evaluation. He recalled no trauma to these sites although he reported pushing his intravenous pole with the right hand when walking. Of note, he had become neutropenic and thrombocytopenic following chemotherapy
On physical examination, the patches measured 1- to 1.5-cm in diameter and were mildly tender to palpation. The 2 patches on the right palm were much smaller than those on the fingers but were otherwise similar in appearance.
A punch biopsy of the erythematous lesion on the left third digit was performed. Histologic examination revealed extensive epidermal denudation associated with vascular proliferation and congestion as well as hemorrhage and a sparse lymphocytic infiltrate (Figures 2–4). There was no evidence of a leukemic infiltrate, and stains for fungal elements and bacteria were negative. Eccrine ducts appeared normal with no evidence of necrosis or metaplasia. These findings were suggestive of a frictional etiology.
Due to the distribution of the skin lesions on the hands, it was suspected that the source of friction was a video game controller. Although the patient denied playing video games since his admission to the hospital, he reported heavy video game use during the weeks prior to admission. We postulated that the thrombocytopenia the patient developed following chemotherapy along with prior friction injury sustained from heavy video game play led to traumatic subcorneal hemorrhage on the hands at the points of contact with the video game controller (Figure 5). The subcorneal hematomas resolved completely over the next 2 months during which the patient abstained from video game play.
This case demonstrates the importance of obtaining a detailed patient history, as our patient’s history of video game play prior to hospitalization proved to be of major diagnostic importance. Although the location, distribution, and well-demarcated nature of the patient’s lesions suggested an external source of trauma and biopsy definitively ruled out leukemia cutis, Sweet syndrome, and eccrine hidradenitis,1 the final diagnosis of traumatic subcorneal hematomas was only possible with specific knowledge of the patient’s video game controller use.
Comment
History of video game play has been key to the diagnosis of a variety of cutaneous lesions documented in the medical literature. Robertson et al2 attributed a similar case of traumatic subcorneal hematomas of the hands in an otherwise healthy 16-year-old boy to excessive use of a video game controller. Similarly, Kasraee et al3 attributed a case of idiopathic eccrine hidradenitis in an otherwise healthy 12-year-old girl to excessive video game use. In both of these reported cases, bilateral skin lesions on the palms of the hands appeared acutely in a pattern consistent with the points of contact of a video game controller. Excessive video game play has also been associated with unilateral dermatologic lesions on the hands, such as knuckle pads,4 onycholysis,5 friction blisters,6 pressure ulcers,7 and hemorrhagic lesions.5,6,8
Video game–related pathologies are not limited to the skin and have been implicated in a variety of clinical presentations. In 1987, Osterman et al9 published an early account of repetitive strain injury (RSI) related to video game use in which the investigators reported 2 cases of video game–related volar flexor tenosynovitis (or trigger finger), which they termed “joystick digit.” Since that time, video game play has greatly evolved along with the types and nature of RSI cases reported in the medical literature. In 1990, Brasington10 described acute tendinopathy of the extensor pollicis longus tendon caused by excessive video game play, which was termed “Nintendinitis.” This term has since been used in reference to any video game–related RSI and reports have increased over time, likely due to the proliferation of an increasing array of video game systems.5,11-16 In recent years, a number of traumatic injuries including fractures, joint dislocations, head injuries, hemothorax, and lacerations have been attributed to interactive gaming systems.6,11,17-20 In rare cases, video game play also has been associated with enuresis,21 encopresis,22 and epilepsy.23
According to a 2011 report from the Entertainment Software Association, women over the age of 18 years now represent a greater proportion of the video game–playing population than boys aged 17 years and younger.24 This same report also noted that the average video game player is 35 years old; 44% of all players are female; and 27% of Americans over the age of 50 years play video games. This shifting demographic data, including the fact that 80% of American households reportedly play video games, reveals the expanding depth and breadth of the market.24 However, the pediatric population is still a high-volume player demographic. Average time per session peaks between 10 to 12 years of age and then falls through the teenage and adults years.24 Hence, the pediatric population is at high risk for clinical pathology because of the increased repetitive movements associated with video game play. Overall, cognizance of the popularity of video games and related pathologies can be an asset for dermatologists who evaluate pediatric patients.
1. Bolognia J, Jorizzo J, Rapini R, eds. Dermatology. 2nd ed. Edinburgh, Scotland: Elsevier Health Sciences UK; 2007.
2. Robertson SJ, Leonard J, Chamberlain AJ. PlayStation purpura. Australas J Dermatol. 2010;51:220-222.
3. Kasraee B, Masouyé I, Piguet V. PlayStation palmar hidradenitis. Br J Dermatol. 2009;160:892-894.
4. Rushing ME, Sheehan DJ, Davis LS. Video game induced knuckle pad. Pediatr Dermatol. 2006;23:455-457.
5. Bakos RM, Bakos L. Use of dermoscopy to visualize punctate hemorrhages and onycholysis in “playstation thumb.” Arch Dermatol. 2006;142:1664-1665.
6. Wood DJ. The “How!” sign—a central palmar blister induced by overplaying on a Nintendo console. Arch Dis Child. 2001;84:288.
7. Koh TH. Ulcerative “nintendinitis”: a new kind of repetitive strain injury. Med J Aust. 2000;173:671.
8. Bernabeu-Wittel J, Domínguez-Cruz J, Zulueta T, et al. Hemorrhagic parallel-ridge pattern on dermoscopy in “Playstation fingertip.” J Am Acad Dermatol. 2011;65:238-239.
9. Osterman AL, Weinberg P, Miller G. Joystick digit. JAMA. 1987;257:782.
10. Brasington R. Nintendinitis. N Engl J Med. 1990;322:1473-1474.
11. Sparks DA, Coughlin LM, Chase DM. Did too much Wii cause your patient’s injury? J Fam Pract. 2011;60:404-409.
12. Bright DA, Bringhurst DC. Nintendo elbow. West J Med. 1992;156:667-668.
13. Vaidya HJ. Playstation thumb. Lancet. 2004;363:1080.
14. Bonis J. Acute Wiiitis. N Engl J Med. 2007;356:2431-2432.
15. Boehm KM, Pugh A. A new variant of Wiiitis [published online ahead of print June 13, 2008]. J Emerg Med. 2009;36:80.
16. Beddy P, Dunne R, de Blacam C. Achilles wiiitis. AJR Am J Roentgenol. 2009;192:W79.
17. Eley KA. A Wii fracture. N Engl J Med. 2010;362:473-474.
18. Wells JJ. An 8-year-old girl presented to the ER after accidentally being hit by a Wii remote control swung by her brother. J Trauma. 2008;65:1203.
19. Fysh T, Thompson JF. A Wii problem. J R Soc Med. 2009;102:502.
20. George AJ. Musculo-ske Wii tal medicine. Injury. 2012;43:390-391.
21. Schink JC. Nintendo enuresis. Am J Dis Child. 1991;145:1094.
22. Corkery JC. Nintendo power. Am J Dis Child. 1990;144:959.
23. Hart EJ. Nintendo epilepsy. N Engl J Med. 1990;322:1473.
24. Entertainment Software Association. 2015 sales, demographic, and usage data. essential facts about the computer and video game industry. Entertainment Software Association Web site. http://www.theesa.com/wp-content/uploads/2015/04/ESA-Essential-Facts-2015.pdf. Accessed October 16, 2015.
1. Bolognia J, Jorizzo J, Rapini R, eds. Dermatology. 2nd ed. Edinburgh, Scotland: Elsevier Health Sciences UK; 2007.
2. Robertson SJ, Leonard J, Chamberlain AJ. PlayStation purpura. Australas J Dermatol. 2010;51:220-222.
3. Kasraee B, Masouyé I, Piguet V. PlayStation palmar hidradenitis. Br J Dermatol. 2009;160:892-894.
4. Rushing ME, Sheehan DJ, Davis LS. Video game induced knuckle pad. Pediatr Dermatol. 2006;23:455-457.
5. Bakos RM, Bakos L. Use of dermoscopy to visualize punctate hemorrhages and onycholysis in “playstation thumb.” Arch Dermatol. 2006;142:1664-1665.
6. Wood DJ. The “How!” sign—a central palmar blister induced by overplaying on a Nintendo console. Arch Dis Child. 2001;84:288.
7. Koh TH. Ulcerative “nintendinitis”: a new kind of repetitive strain injury. Med J Aust. 2000;173:671.
8. Bernabeu-Wittel J, Domínguez-Cruz J, Zulueta T, et al. Hemorrhagic parallel-ridge pattern on dermoscopy in “Playstation fingertip.” J Am Acad Dermatol. 2011;65:238-239.
9. Osterman AL, Weinberg P, Miller G. Joystick digit. JAMA. 1987;257:782.
10. Brasington R. Nintendinitis. N Engl J Med. 1990;322:1473-1474.
11. Sparks DA, Coughlin LM, Chase DM. Did too much Wii cause your patient’s injury? J Fam Pract. 2011;60:404-409.
12. Bright DA, Bringhurst DC. Nintendo elbow. West J Med. 1992;156:667-668.
13. Vaidya HJ. Playstation thumb. Lancet. 2004;363:1080.
14. Bonis J. Acute Wiiitis. N Engl J Med. 2007;356:2431-2432.
15. Boehm KM, Pugh A. A new variant of Wiiitis [published online ahead of print June 13, 2008]. J Emerg Med. 2009;36:80.
16. Beddy P, Dunne R, de Blacam C. Achilles wiiitis. AJR Am J Roentgenol. 2009;192:W79.
17. Eley KA. A Wii fracture. N Engl J Med. 2010;362:473-474.
18. Wells JJ. An 8-year-old girl presented to the ER after accidentally being hit by a Wii remote control swung by her brother. J Trauma. 2008;65:1203.
19. Fysh T, Thompson JF. A Wii problem. J R Soc Med. 2009;102:502.
20. George AJ. Musculo-ske Wii tal medicine. Injury. 2012;43:390-391.
21. Schink JC. Nintendo enuresis. Am J Dis Child. 1991;145:1094.
22. Corkery JC. Nintendo power. Am J Dis Child. 1990;144:959.
23. Hart EJ. Nintendo epilepsy. N Engl J Med. 1990;322:1473.
24. Entertainment Software Association. 2015 sales, demographic, and usage data. essential facts about the computer and video game industry. Entertainment Software Association Web site. http://www.theesa.com/wp-content/uploads/2015/04/ESA-Essential-Facts-2015.pdf. Accessed October 16, 2015.
Practice Points
- Video game play has been reported as an etiologic factor in multiple musculoskeletal and dermatologic conditions.
- More than two-thirds of US children aged 2 to 18 years live in a home with a video game system.
- Cognizance of the popularity of video games and related pathologies can be an asset for dermatologists who evaluate pediatric patients.